Virtual Reality in the Classroom
One of the biggest issues teachers face is that of student engagement.
Finding new ways to engage students in today’s digital world is difficult, especially when home technologies such as mobile phones, tablets and game consoles are highly advanced and popular with young children. Finding educational engagement with technology in the classroom can be a challenge especially if the technology deployed at school is less engaging than that at home.
Virtual Reality has been available for several years but only recently has it been specifically developed and adapted for education. The Class VR system enhances and extends the learning experience, delivering interactions for students that are not practical and not possible in the ‘real world’. It is possibly one of the most powerful of all technologies that could help change how we learn forever.
ClassVR Set Features
The Class VR system is the first fully dedicated end too end classroom VR and AR system. It comprises of 4 standalone headsets and a storage and charging unit.
ClassVR’s standalone headset is fully classroom ready. No additional mobile device is needed, the headset delivers a fully immersive VR experience whilst being wirelessly managed and controlled by our innovative ClassVR Teacher Portal.
Central Headset Management
With the real-time classroom delivery platform and full control and management of multiple headsets in the classroom teachers have a quick and simple way to send their lesson to multiple headsets and view and monitor progress.
Curriculum aligned content
ClassVR comes complete with a huge range of pedagogically sound, engaging content along with structured lesson plans to help spark the imagination of students, leaving them with memories and experiences that they will remember.
Safe, Secure & Ready for Class
There is nothing worse than technology that isn’t working, charged or ready to use.
With ClassVR, included is a portable, ruggedised storage and charging case, making sure all your headsets are safe, secure and fully charged, ready for students to use at any time.
The case holds and charges 4 headsets at a time. The custom designed foam helps protect the headsets and holds them securely in place.
The ClassVR case has been designed to allow devices to be charged even when the case is closed and locked.
An integrated USB charging hub, along with active cooling fans, makes sure that your headsets can be safely locked away and charged at the same time, with no fear of overheating.
Portable for Shared Use
Maximising the investment in VR means making it available to as many students as possible. That’s why the ClassVR case has been designed to be as portable as possible, allowing even students to easily and safely move the headsets from one classroom to another.
The extendable handle and rugged wheels make moving the headsets simple, even for young children. And with its strong ABS shell and soft internal foam padding, your headsets are safe from knocks, bumps and rough handling.